Tuesday, March 31, 2009

Hmmmmmmmm. . . .Improved Berserker Change

Interesting, 

The tooltip for Improved Berserker Stance is undergoing some changes on the PTR.  At first glance, I thought maybe they decided that the nerf to Titan's Grip was too high, and they were trying to make up for it some, but then I went through some of the math.

In fact, if you look at the sources, you'll see these are the different things being reported:

Current tooltip (at rank 5): Improves AP by 10% and reduces threat by 10%


Proposed tooltip (as of a week ago): Improves Strength by 20% and reduces threat by 10%

Proposed tooltip (more recently): Improves Strength by 15% and reduces threat by 10%

Ok, so let's see. . . .

At level 80, it's not uncommon to see Fury Warriors with around 900-1100 strength, which contributes 1800-2200 AP pre-increase, and 1980-2420 AP post increase.  This is out of the total AP which is usually in the 3000-3500 range.  

Suppose that instead of increasing AP, they instead increase Strength (which admittedly plays a big role in the AP calculation).  So to start with, let's take 90% of the total AP range giving about 2700-3150 total AP, of which, 1800-2200 is from strength.

Now we increase strength by a percentage, say p%  (so essentially, we have (1+p)*S where S falls somewhere between 900-1100 pre buff etc.

What does it take to get to an equivalent AP?

Well, suppose we get a range for it as well, since these are just estimates anyway.  Suppose we have the lower end of everything there.  

(1+p)*900*2 + 900 = 3000  

gives us p = 16 2/3 %  (approximately 16.67%)

Now let's look at the upper end of the range

(1+p)*1100*2 + 950 = 3500

gives us p = 15 10/11%  (approximately 15.91%)

So essentially, it seems as though the 15% is less than the equivalent AP buff which itself is less than 20%.

Let's get some anonymous true data from Fury warriors in my guild that do pretty well, all of them have improved Berserker stance.

#1  Strength 1069  AP 2721
#2  Strength 1173  AP 3467
#3  Strength 1030 AP 3700

So for Warrior #1, the un-increased AP would be 2449, and 2138 of it would be from Strength.
    So, 
           (1+p)*1069*2 + 311 = 2721
    gives
           p=12.7%   

For Warrior #2, the un-increased AP would be 3120, and 2346 of it would be from Strength.
   So,
          (1+p)*1173*2 + 775 = 3467
   gives
          p = 14.75%

And finally for Warrior #3, the un-increased AP would be 3330 and 2060 of it is from Strength.
   So, 
         (1+p)*1030*2 + 1270 = 3700
   gives
          p = 17.96%

Now, before you start saying "Why the fuss? Some warriors will benefit," I should point out to you that Warrior #1, was clearly off-tanking for someone yesterday, because they signed out wearing their shield and protection gear, so it's not a bit surprising that their AP isn't that high, and of the two remaining, the second one has "Berserking" enchanted on his weapon instead of "Massacre" so instead of adding a steady amount of AP, it has a proc chance and doesn't appear in his current AP.

So it would seem that the estimates are about right, somewhere just slightly higher than 15%, maybe as high as 18% would be needed to get this to work for them, just to keep it consistent.  

I have to believe that Blizzard must still be getting data that even after teh 10% physical damage nerf, Fury Warriors are still doing too much damage compared to other equally geared classes.  

I'd just really like to see the data they're basing that on.



No comments:

Post a Comment