Monday, March 23, 2009

Arms warriors after 3.1

So, I'm almost curious enough about this question to get on the Test Realm and try it out.

Is it possible that the new changes to Warriors will make Arms heavy builds the way to go?  With talents like Shattering Throw it seems that the utility of that spec will certainly be desirable to raid parties, especially since that effect stacks with the new Battle Stance and sunder effects.  Notice that with ST procced, and assuming full sunder stacks at the time, this would practically allow a warrior in battle stance to ignore 50% of an opponent's armor, and that's before armor penetration gains from gear.  

The reason I wonder about this as an Arms warrior change, is that staying in battle stance for very long isn't really feasible for a fury warrior in raids.  Sure, we can switch back and forth, but switching out to hit ST, especially because of the new stance mechanics, will be VERY expensive.  10-20 rage to switch to battle stance, 25 rage for ST, then 10-20 rage to switch back to Berserker stance, you're out 45-65 rage, not to mention the 2.5 second delay.  And you still can't get the 10% armor penetration buff unless  you stay in battle stance (making WW useless, and as your highest damage ability for burst damage and in your top 3 for overall damage (along with Bloodthirst and HS which are fine in any stance), that's a lot to give up.

But an Arms specced warrior could still be beneficial in PvE for those "burst" dps moments when Thaddius is close to enraging, or when you hit 2 minutes on a timed attack on Patchwerk or whatever.  

Provided, of course, that their dps doesn't lag so far behind the standard Fury build that it makes it unacceptable to have on the raid in the first place.

I'm hoping that's not the reason for the nerf to Titan's Grip (which at this point I've heard so much about I'd be tempted to call it "Titan's Gripe") that they're planning on now.  
 

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