Friday, July 2, 2010

Upcoming Cataclysm Post-NDA news

So, some big announcements that have gone somewhat under the radar, which I feel should be pointed out. Here

Intimidating Shout
We're also changing (probably) Intimidating Shout into a single-target, longish duration CC (basically taking off the fear from the secondary targets and increasing the duration to the Repentance level).

We see here that the devs are listening to us somewhat. While we may not be getting an interrupt for every stance yet, we are at least getting a CC similar to paladins. And our holy brethren need not fear, they have said they'll be getting an interrupt too. Soon it really will be up to who you have that likes to interrupt and not which classes you have available.

Thunder Clap
Thunder Clap is something we are experimenting with. It might be that it works with no cooldown if Shockwave hits hard enough for the emergency or burst threat. We also might end up changing it back.

I am eager to see how that works. The idea of a spammable thunder clap is both frightening and exciting. If we can spam it, will they diminish the threat/damage it does to compensate? However, having a shorter cooldown (or none) would certainly make those "trickling adds" encounters less of a pain in the tuckus to tank.

Heroic Strike
Heroic Strike is something we're still not entirely happy with. The new design works technically, but it is still a little confusing (one of the things we wanted to avoid) and we are worried that warriors of all three trees will lose some of the visceral feel that warrior players liked about the class. Don't get me wrong -- replacing every white attack with a Heroic Strike was terrible gameplay, but being able to sneak more than one attack into a GCD could be fun too.

The new mechanic that we are trying now is Heroic Strike is still instant, but is off the GCD and with a short cooldown. The rage cost doesn't scale, but we can make it more expensive if it needs to be in order to adequately burn off rage. We are hoping the rage normalization and Inner Rare mechanics do a sufficient job on their own of keeping rage from ever getting infinite. We're still not fans of the next swing mechanic, so that isn't likely to return. It delays gratification, and ends up being really confusing because you lose the rage and damage that white swing would have caused etc. (It also causes a bug allowing dual-wield warriors to cheat their hit chance, but that's fixable in other ways.)

All of this makes us think that Heroic Strike isn't a good starting ability for warriors since teaching them to spam it is a bad thing.

I'm hoping they get this mechanic to work right. Moving HS off the gcd would bring back a lot of the feel that our class has now that I was worried about them losing when they added it to the gcd. It would mean that we can still have our rotation (even though I'm still waiting on our other single target button as Fury, but we'll give them time) and also be able to burn extra rage when we need to. Additionally if it doesn't interrupt the white swings, we'll have the added benefit of the HS no longer killing our rage generation, so rage accumulation should look smoother, and be a lot more manageable.

Incidentally, I agree that HS should probably not be the early warrior's ability. It's confusing to new players, and difficult to use until you get much higher. On the other hand, if there were an ability that sat in a place similar to slam, but was instant cast, it would fit nicely into the early levels and even into the later levels. The trick would be either (a) balancing it so you'd still want to hit slam when it became instant, or (b) putting it on a cooldown time about equivalent to WW, so that slam would still be a hitter, and once you got closer to endgame, you could add MS or BT into your rotation along with it.

Another possibility would be to make slam instant to begin with, and then find something else fun to do with the talents whose purpose does nothing other than shorten the swing timer.


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