If you're the only protection warrior in the group, you can expect to have the weirdest job ever against the Iron Council. Your job is to keep Stormcaller occupied, until he dies. It really doesn't make any difference if you're MT/OT, whatever. The ONE thing we have over the other classes is our abundance of interrupts and stuns. We may not do nearly as much damage (I can sometimes see my dps at about 1/2 that of DK or especially bear tanks) and we may not have area effect "ticking" threat builders like paladins and DK's, but give us a target who is both stunnable and interruptible, and you've got a fight on your hands.
Just in case you didn't read my earlier post, I will reiterate the following. Remember that as protection warriors you may have a lot of interrupts and stuns, but you have ONLY 2 silencing abilities, and they're both dependent on you having taken "gag order" in your talent tree. Both shield bash and heroic throw will silence your target for 3 seconds (as well as preventing casting in the same school for longer than that).
The reason I mention this, is that you'll need to use these two abilities to maneuver Stormcaller. He is as caster as caster gets. If he can cast, he will, and his spells hurt, and they hurt everyone, not just you. So you have to carefully meter out your interrupts, use your silences to move him when needed, and make sure that he never gets a spell off (or if he does, at least don't let it go on for long).
The only issue from Stormcaller's abilities has to do with when he shouts "Run away, little girl!" just EXACTLY in the same voice as Sartherion, that ability isn't interruptible or stunnable etc., but it also only has a 30 foot range, so run away and once it's over, charge back in to prevent the followup cast he's started doing.
Other than that there is only one other issue to do with Stormcaller. If you're killing the big guy first, when he goes down the medium guy will use Death Rune which drops a huge bad void zone right underneath you. If this happens, make sure you get out of there, but make sure you have at least one of your silences available when you do, otherwise, he'll just sit there in the middle of the death rune and wipe your party.
Provided you're doing the little guy last routine, once the middle guy goes down you're still going to be on "keep the little guy from casting" duty, even if you're not tanking him. When he goes into his "air" phase, you'll probably be running away, so make sure you can still get to him with charge or intercept once he comes down.
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