Thursday, July 2, 2009

Stat Priorities for an Arms Warrior

So, my thoughts on Stats are:

It's never a good idea to stack only one statistic at the expense of all others. I think especially with some of the changes, the best mixture for us is:

a) make sure you have at least 263 hit rating (right on 8.00% hit chance)
b) make sure you have at least 26 expertise (or 22 when you count the 4 you get from Strength of Arms) that's about 181 expertise rating.
c) after that point, pile on as much crit rating, armor penetration and Strength as you can manage. The balance of these will be what stands you apart from your competition.

Our biggest damage abilities come from critical strikes, so that's always something we want. However, crit rating has diminishing returns, so although it would be fantastic to have 100% crit rating (4591 rating points, go for it if you think you can) it's not realistic to believe you can get there. Remember we have talents that help us out some like your improved Overpower (adds 50% crit chance to Overpower) and others Cruelty (5% extra crit chance), etc.

So, in the meantime (while you're waiting that extra couple seconds for another crit), we want to add Attack Power. Now, it doesn't really matter to us whether we add attack power or strength, but if you're raiding, your pally friends have blessing of kings that raise your strength by 10%, but it doesn't raise your Attack Power by 10%. Since 1 point of strength = 2 points of Attack Power, after you consider kings, Strength is really like 2.2 points of Attack Power, and that makes it a better choice usually, since rare gems will give either 16 strength or 32 attack power and 16 strength will equal 35.2 attack power. Slight difference, but a difference nonetheless.

And finally we have armor penetration. It does seem that arms warriors benefit more from armor penetration than other warrior classes. I suppose this is because armor can have such a big impact on the damage you deal, and we only have the one weapon to attack with. So I think stacking enough armor penetration to get at least reasonably close to the 100% armor penetration mark (even if it's only when you use Shattering Throw, and have your trinket fire) is a pretty good target.

So basically, I think the best mixture of those three will be something like 250-450 Armor Penetration rating (depends on you), and as much critical strike rating as you can comfortably put on without just gemming and enchanting for nothing but crit. I think a total (after agility bonus) of about 16%-20% bonus is pretty healthy that gets you up to nearly 30%-35% unbuffed, which is pretty nice.

Everything else put in Strength. The more the better.

If you are stuck on some items for enchanting (say, um, cloaks) Agility will do in a pinch, remember it does add some crit rating. In general though, try for strength (or attack power if strength isn't available) once you've gotten everything else to the right levels.

If you feel that something about that isn't working the way you'd like it to, just adjust the last three until you're happy. I would suggest not adjusting the expertise and hit ratings, because ultimately those are (up to the caps) the best way to make sure your dps is working the way it's supposed to.


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