Monday, April 6, 2009

Deciding between the bevy of chest enchants in WotLK for Warriors

Well, if you've come here you too are bewildered by the choices.  What to do, what to do. .. .


Well, let's read it down the list and see what we find. .. .

There's the "primo" enchant, Powerful Stats, which gives +10 to ALL stats.  Well, ok, even though all the stats are at +10, the only ones that do us any good (depending on spec) are Strength, Stamina and Agility, pretty much in that order.  Let's see, that's +10 strength, which gives us 5 more shield block value (for Prot only, really) and 20 more attack power (that's a little more than 1 dps before diminishing returns), as well as about 5 more armor from +10 agility and about 100 health from +10 stamina.  So, ummm. . . 

Hmmm, 

Ok, what else is there?

There's Super Health and its epic +275 health.  That's pretty good for tanks, you can practically get that much benefit from a solid sky sapphire, as long as the socket bonus isn't more stamina.  But still it's an increase to base health which is good, and it's more than double (almost triple!) the +10 to stats health bump, but you lose out on the 5 shield block value and 20 AP.  Then again, that's not that much either, one red gem can give you +16 Str which gets you a lot more gain than that.  Ok, so +275 health looks better for tanks for now, and dps Warriors would probably rather have the +10 stats, but since they both seem kind of paltry, what else is there?

Ok, what else is there?

Ok, good news, if you want to PvP there's a nice one, namely the exceptional resilience.  +20 resilience is good stuff as long as you're not decked out in all the best PvP gear and are starting to suffer from diminishing returns.

Hmmm, what about the rest of us?

Oh, a +22 defense enchant, ok.  Well, unless you're over defense cap, that's pretty good.  If you are over it, though, . ..  I'm not sure that +22 defense is better than +275 health, which is already not that great, but at least it's something.  However, at least if you're not over defense cap yet, this is clearly a must.  But if you're tanking in WotLK raids, you have some exceptional gear choices, why aren't you over defense cap?  If you're dpsing, why are you trying to reach defense cap, unless you're standing where you shouldn't be?

hmmmm. .. .. 

Well, if I were low enough, that Lesser Absorption looks really fun.  Why isn't there a "Greater" Absorption or "Super" Absorption or something?  I suppose Blizzard actually doesn't want there to be much in the way of chest enchants for us. . . I suppose because we already have the really nice head, leg and shoulder enchants available (which we do).  Even though our hand enchants and bracer enchant choices are almost as bleak, but at least they fill in needed gaps for either hit or expertise rating.

So, I guess, the decision is this:

If you're in PvP: +20 resilience
If you're dps: +10 all stats
If you're tanking: +275 health
If you're tanking and not yet defense capped: +22 defense

Admittedly, other than the PvP gear, you won't really benefit as much as other classes will, but in the end, I guess it's back up to us to be able to play our characters as well as we can, anyway, and the enchants aren't going to make a lot of difference.  I would almost believe that except that we're such a gear dependant class.  We need all the gear help we can get.

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