Tuesday, October 12, 2010

Some Patch 4.0.1 Warrior notes for PvE

Hello. I spent some time testing on the PTR and also researching through information on EJ and others, and here is basically what I've gleaned about how Fury and Protection will work for secondary stats.

Fury priorities in order: 


Hit Softcap (still 5%), Expertise Softcap (26)
Fuzzy area (Hit to a "reasonable" level, not sure what that is, then Strength)
Strength, and Mastery
Crit
Haste

Basically, what most people are saying is a 'good' idea is:
(1) make sure you're wearing plate, wearing only plate adds 5% to all stats.
(2) reforge as much haste as you can to hit rating, at least enough to get a "comfortable level of rage income" whatever that means. If you lack expertise rating, use some of this budget to get to soft cap.
(3) Gem everything you have for Strength, but go ahead and match sockets, i.e. use Strength/Crit to match yellow sockets, or Strength/Hit to match blue sockets.
(4) enchants should stay about like they are, but if you have enchants that add hit/expertise, etc. and you don't need the rating, and there's a better option, get that.
(5) I haven't been able to find any indication of whether mastery is desirable enough to forego Strength or Hit for, but since the only way to get mastery right now is by reforging, and people seem to be agreeing that we need a lot of hit rating, I'm guessing that at 80 we're not supposed to spend a lot of time worried about mastery rating. We may investigate this some and see if we can get a better idea how to include this.


Protection priorities in order: 

Hit rating to soft cap (8%), expertise rating (as much as you can get, hopefully softcapped)
Stamina
Strength
Parry/Dodge (basically the same, but Parry has a talent that edges it out if you take it)
More Expertise until hard cap
Mastery (people are saying that mastery is about 2/3 the value of other mitigation types right now, so this is pretty much last for us until they change their minds)

So the 'basic idea' at this point (from what I've seen and read) is to

(1) reforge to hit expertise and hit caps
(2) any additional reforging that you feel you want to do either put into block rating (I think this is still available) or dodge or parry, and probably parry will be the go-to stat for a while here.
(3) gem for stamina. It "may" still be advisable to look at socket bonuses, but stamina will cause your vengeance to scale, and your gear should have a lot more dodge/parry than before. If you do try to get socket bonuses, use the standard stamina/hit, stamina/expertise, stamina/dodge, and stamina/parry gems, unless you feel you need some crit rating or something.
(4) otherwise we're pretty much the same as before.

I'll apologize in advance to any Arms warriors we have, as I haven't really spent a lot of time looking into your new designs. I will try to do that at some point, but from what I've heard, while Arms is "closer" to being viable in PvE content, it's still behind Fury by enough that most people aren't really looking at it seriously yet.

1 comment:

  1. I forgot to mention that one change they made in this patch for us is that Strength now provides parry rating. Not a lot, but I saw about 5 parry rating per 24 Strength on the PTR (rough estimate only). This should mean that parry will be something that we can get very high on tanks now, but it will probably also mean that parry rating will become more expensive than dodge rating since it's so easy to get it from Strength already.

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